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Crisis Response Journal Crisis Response Journal

Two special editions available for free download

Posted on 2nd June 2017 at 17:25pm

CRJ, in association with Serco and Auggmed, has produced two special editions that readers can download at no charge.

The first of these looks at virtual reality and provides non-subscribers with a taste of what is in the current edition of the Crisis Response Journal.

Laurence Marzell of Auggmed and Serco, who worked closely with the CRJ team on this edition, says in the introduction: “We wanted this special edition to provide a small window into the diverse and growing use that VR has in so many areas of professional life.

“These are areas where the safety, security and well-being of individuals, communities and society are the outcome of the game. And the lives of real people are the currency. A very different environment from the consumer games in which VR matured is now the norm.”

In virtual reality for first responders, Lawrence Marzell presents Auggmed, an immersive virtual and mixed reality platform that trains personnel to respond to physical threats and cyber-attacks on critical infrastructure and crowded places.

This is followed by a look at the gamification of cybersecurity training, which presents research into a prototype that aims to transform the training of police officers in how to handle digital devices when dealing with cybercrime.

In the use of virtual reality to treat patients with PTSD, a team of authors led by Editorial Advisory Panel Member and CRJ’s Chief Scientific Editor Ian Portelli, PhD, describe Virtual Iraq/Afghanistan exposure therapy inspired by a video game. This therapy, created by the Institute for Creative Technologies at the University of Southern California, uses exposure-based therapy to allow patients to confront trauma using combat simulation scenarios in the safety of a doctor's office. The article also describes how IBM’s Watson Health programme is focusing on changing the way healthcare is accessed and utilised.

The edition also contains an article on the ethics of iCommand by Eric J Russell, of the Utah Valley University-Department of Emergency Services, USA. He examines the implications of humans within the emergency services taking orders from machines and presents a challenging hypothetical conundrum that raises both ethical and legal considerations. 

The second edition focuses on space and the benefits that space technology bring to humanity, especially in the fields of disaster prevention, response and mitigation.

Laurence Marzell outlines how the Space Race between the USSR and the US left a lasting legacy of Earth communications, weather and other earth observation satellites, and also sparked increased spending on education, research and development.

The consequences of this legacy are an almost ubiquitous use by today’s society of a myriad of ever increasing essential needs and applications that are almost totally reliant upon space-based assets, infrastructure and capabilities.

Transfer technology derived from space is behind the scenes in our daily lives, affecting how we travel, communicate, generate power from the sun, drink, eat and sleep.

The edition also contains a previous article that CRJ ran on this subject, written by Alexandru Georgescu and Liviu Muresan. This in depth piece examines how the complex evolution of space systems create benefits and vulnerabilities, warning that, crucially, from the perspective of resilience, space systems have become an upper layer of command, control and co-ordination capabilities that are spreading – owing to technical prowess, efficiency and cost effectiveness – to many critical infrastructure systems. This engenders a critical dependency on these capabilities, which leads to the conclusion that space systems are themselves becoming critical infrastructures and therefore not just part of a solution, but part of the problem.

The next issue of CRJ (12:3) will be revisiting the issue of space security, technologies, benefits and vulnerabilities with an extended feature.

Download a digital version of the Virtual Reality edition here

Download a digital version of the Space edition here

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